Tristana Tank

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Tristana Tank

Post by sqAree on Tue 22 Dec - 5:32

"The problem is that apart from Tristana we don't have any tanks."

Hm, wait what? xD

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Re: Tristana Tank

Post by Soufflenuit on Tue 22 Dec - 7:44

ERROR #404 META COULD NOT BE FOUND.
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Re: Tristana Tank

Post by sqAree on Tue 22 Dec - 16:43

Haha. ^^

More seriously, I think ap-tank-Tristana toplane can be viable. The huge range combined with the jump allows quite safe farming in the laning phase (in that game I got camped by the Platinum J4 and died only one time in early while having roughly as much farm as the enemy GP toplane). Liandry is a nice item choice, if rushed no one can really stand the poke coming from Tristana's E combined with the DOT effect. This works also against more tanky toplaners of course, due to the max% hp ratio on Liandry.
After that I just followed a balanced tanky build and also took Rylai (more hp, more ap and good synergy with Liandry, easy to use with E), but the whole build after it is pretty flexible.
Regarding the mechanics we have the infamous "ap Trist insec" consisting of W behind the enemy followed by R one enemy into the own team or tower. This is not only a great move but has also a huge burst of course. This can work pretty well in conjunction with Zhonya which is certainly an interesting itemchoice for this strategy.

#canttelliftrolling

Teemo + Evelynn botlane sounds funny because of the double invi but is a bit weird. Although I believe that in normal games a Teemo support can work really well.
I once tried out Nautilus adc + Teemo supp with Pauline. It works because Nautilus is still tanky, deals crazy damage additional to his mass cc, and can use this without worry because everyone hates Teemo too much to not focus the support who can just blind them to survive for a while.

#oractuallyserious

EDIT: Ok, if this actually becomes serious, move it to the strategy section please. Although I doubt these thoughts can be applied in anything else than fun normal games. Very Happy
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Re: Tristana Tank

Post by Soufflenuit on Tue 22 Dec - 22:38

it's not a guide, but it's complete, and makes sense. so i don't think it's interesting for our ranked team, but for normals, why not, it's think worth to try out, i guess.

also agree witht the second paragraph. Very Happy

well, i think if we get a constant ratio of 3/4 wins over 10 played games, we'll think about it ^^
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